Brief bio: tell us a few facts about you & your interest in digital aspects of work with young people
I work for Gallomanor and we help councils and others engage with young people through projects like: I'm a Councillor, Get me out of here!, I'm a Scientist, Get me out of here!, & LifeSwap.
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1. Make it interesting - too many engagement activities for young people and even worse the rest of us are too po-faced and plain boring
2. Engagement is two-way. Make it too funky and the councillors will be alienated, make it too straight (sse above) and young people will be harder to engage. People often ask how much we involve young people in the design of I'm a Councillor and the truth is that it isn't designed for them. It is designed for the Councillors.
3. Be useful - I'm a Councillor works because young people get to voice their concerns directly to decision makers and if those decision-makers don't seem to get it they get voted off. I despair when I see so many "games" and simulators that can help educate but don't engage. What is the point?
4. I'm not telling you all of the secrets. I have children to feed.
So what's the secret? Gallomanor have been very effective at getting local authorities to engage with interactive tools for working with young people? Is it because you approach from the Local Authority/e-democracy agenda side? Or is there some other secret to your success in driving forward creative methods for participation online?
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Well TBH it is a number of secrets:
1. Make it interesting - too many engagement activities for young people and even worse the rest of us are too po-faced and plain boring
2. Engagement is two-way. Make it too funky and the councillors will be alienated, make it too straight (sse above) and young people will be harder to engage. People often ask how much we involve young people in the design of I'm a Councillor and the truth is that it isn't designed for them. It is designed for the Councillors.
3. Be useful - I'm a Councillor works because young people get to voice their concerns directly to decision makers and if those decision-makers don't seem to get it they get voted off. I despair when I see so many "games" and simulators that can help educate but don't engage. What is the point?
4. I'm not telling you all of the secrets. I have children to feed.
Glad you could join us.
So what's the secret? Gallomanor have been very effective at getting local authorities to engage with interactive tools for working with young people? Is it because you approach from the Local Authority/e-democracy agenda side? Or is there some other secret to your success in driving forward creative methods for participation online?